So, I’ve been giving it a bit of thought yesterday and today, and I’m thinking two things at the moment.
Firstly, even though I’m rather enjoying the dev challenges and the complete control that programming with C++ brings, I’m starting to find I’m wasting more and more time focusing on things that I don’t want to be. In the past couple of days I’ve spent time studying design patterns and the source code of other games to try and figure out how I should be coding my own stuff. As the end result, I’m not focusing on the fact that at the end of all this, I want to focus on design, and not development.
Having development skills and understanding the way games can be implemented is important, and even more so if I want to create my own project from scratch. That being said, it is currently taking too much away from the time I want to allocate to designing – my target area in the Games Industry. And so, being fed up with Abstract Factories, draw order, object lifetime management, manager classes and annoying angle calculation implementations, I’m going to start a new project in which I can focus more on design, using a tool-set and with an end goal that facilitates this.
Secondly, as some of you already know, stuff has been pretty heavy in life at the moment, and as a result I’m having a bit of a rough time concentrating on programming. As such, I’m wondering if a holiday of sorts at the moment is in order. Today I’ll consider what I’m tackling for the next project, and look at how we go forward from here.