A girl takes it upon herself to save the masses from the pain of isolation, by removing them from their negative habits. The player controls the girl as she dons her super-heroine outfit, and runs through the streets, uppercutting headphones, punching through books, and kicking away designer shopping bags. The game requires quick reactions and concentration to free the world from this tragic development.
Antisolation was created during the Global Game Jam 2014 event, which took place at the Hochschule Darmstadt in January 2014, and involved creating a game from scratch in a 48-hour period. The theme for the Game Jam was a quote: “We don’t see things as they are, we see them as we are.” This inspired myself and six others (a rather large group by game jam standards,) to come together and create Antisolation, a fun little arcade-style game about the fear of isolation.
As the vision-holder / team-lead / lead game designer, the project gave me a chance to exercise my design skills under a tight-schedule, involved co-ordinating and communicating with a team of people I had met that day, required management scope against time and resource constraints, and re-ignited my passion for smaller projects.